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Quick Battle: Ten-Minute War

Quick Battle: Ten-Minute War

Quick Battle: Ten-Minute War

About Quick Battle: Ten-Minute War

Quick Battle: Ten-Minute War skips the slow opening and throws you straight into the fight. Both sides start on a bright green meadow with a power plant and a barracks already standing, a fat stack of six hundred credits and a faster trickle of income, so your first rifle bots can be on the field within seconds. The map is known from the start, but enemy units stay hidden outside your sight. The red AI is tuned for tempo: its first wave arrives early and it keeps the pressure on with frequent pushes, so you have to build and fight at the same time. A countdown clock in the corner gives the whole match eight minutes. Destroy the enemy construction yard before the timer runs out for a clean win; if both bases are still standing at the buzzer, the side that destroyed more units and buildings and kept its own headquarters healthier takes the victory. That makes every trade count. Rush tanks, mass rocket bots, sneak flamers into the enemy mining line or turtle behind a tesla coil and win on points. Short, punchy and perfect for a coffee break, it is the fastest way to feel the whole tech tree.

How to play

You start with power and a barracks: train bots right away from the Army tab, then add a war factory. Drag-select, right-click to move or attack, A+click attack-move, H hold, S stop, F toggles double speed. The clock shows time left; destroy the enemy yard or lead on points when it hits zero. Touch: tap to select and command, drag to scroll, pinch to zoom.

Controls

DragSelect
MouseMove
AAim
HHold
Arrow keysMove

Difficulty: ★★★☆☆ · Released: 2026-10-07